Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. Reddit's Content Policy must be observed at all times. Inspiration for crossbow art.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. Oskar Potocki - created the rimworld art tutorial which got me started making RW art. My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek. "Cause your stinky code stank" - TrahsPanda TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes. Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees made the code for animals dropping fat and bones. OwlChemist - Inspiration for leather production chain, xml patches. SickBoyWi - Inspiration for Dark Forest Biome JangoD'soul - artist, created all of the initial armors and helmets of MO Zomuro - hired writer, has written scenarios, descriptions and etc. Hahkethomemah - hired writer, author of 1-2-3 Personalities. Thog - staff writer, has written weapons, food, thoughts, and etc SirLalaPyon - author of Medieval OverhaulĪrisher - collaborator, owner of apparel, made the crossbow artīodiah - staff writer, has written weapons, biomes, armors, and etc. Q: is this compatible with any animal mods with their leathers?Ī: Yes, there is an autopatcher for every modded animal to drop hides.Ī: Research alchemy then steel in order for the recipe to show up at the furnace Q: Why do we need electricity for the scribe's table ?Ī: You need to build a birdpost to generate electricity for the scribe's table.Ī:Yes, the onehanded weapons are configured to be useable with their shields. There is also a bill to create charcoal in the furnace.Ī: My mod will rely on rimedieval or any other external mod for limiting of tech. Place this mod below it to override their retexture.Ī: Mineable coal spawns throughout the map. Any mod that retextures the simple research bench, Steel, and Gold. ![]() This overhaul will be incompatible with any other mod that touches steel, silver and gold defs Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab Removed steel, plasteel, and components mineable spawns ![]() Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals Making it more enjoyable, especially for medieval peeps like me. The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. It adds some features of each game/mod, catered to my preferences. This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. And so, lo and behold, my first actual mod. Figured might as well make everything I want in my medieval playthrough and put it into one mod. ![]() [Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul.
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